The integration with various gaming engines is a major plus. It makes the process of importing assets seamless.
Sometimes the processing time can be longer than expected, especially for complex models.
Atlas has improved my workflow by allowing me to generate assets faster. This is particularly useful when I have multiple projects running simultaneously.
I appreciate the capability of Atlas to generate 3D models from both images and text, which is quite innovative. It allows for a unique approach to content creation.
The interface can be a bit clunky at times, which makes navigation less intuitive than I would prefer. It could benefit from a more user-friendly design.
Atlas helps me save time in the modeling process, especially when I need quick prototypes. However, the output quality can be inconsistent, which sometimes necessitates additional manual adjustments.
The ability to create game-ready assets directly from reference images is fantastic. It streamlines my workflow significantly.
I wish there were more customization options for the generated models. Sometimes they don't align perfectly with my vision.
Atlas allows me to quickly generate 3D assets for my game projects, which helps in meeting tight deadlines. It definitely boosts my productivity.
The semantic segmentation feature is impressive and helps in creating cleaner models.
I find the documentation lacking. It's often hard to figure out how to best utilize all the features.
It helps in generating initial concepts for my designs, but I still end up manually refining a lot of the output.
The concept of generating 3D environments from images is quite exciting and has a lot of potential.
Unfortunately, the execution often falls short. The models lack the detail and quality I would expect for professional use.
While it can generate quick assets, the time spent correcting the models often negates the initial time saving. It's not reliable enough for serious projects.