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NVIDIA Get3D

GET3D by Nvidia creates high-quality 3D textured meshes from 2D images using text-guided prompts.
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NVIDIA Get3D

What is NVIDIA Get3D?

GET3D by Nvidia is a cutting-edge generative model that specializes in creating high-quality 3D textured meshes directly from 2D images. This innovative technology, developed in collaboration with researchers from NVIDIA, the University of Toronto, and the Vector Institute, was presented at NeurIPS 2022. GET3D stands out from previous 3D generative models by its capability to produce explicitly textured 3D meshes of high quality that can seamlessly integrate with standard 3D rendering engines. One of its key features is the text-guided shape generation, allowing users to input textual prompts to guide the creation of 3D shapes, enhancing user interactivity and creativity in the generative process. The model's end-to-end trainable nature, coupled with its advanced disentanglement between geometry and texture, showcases its commitment to efficiency and creativity in 3D modeling.

Who created NVIDIA Get3D?

GET3D, developed by researchers from NVIDIA, the University of Toronto, and the Vector Institute, was presented at NeurIPS 2022. The team behind GET3D includes Jun Gao, Tianchang Shen, Zian Wang, Wenzheng Chen, Kangxue Yin, Daiqing Li, Or Litany, Zan Gojcic, and Sanja Fidler. This innovative technology focuses on generating high-quality, textured 3D shapes directly from 2D images, addressing the demand for detailed 3D assets in various industries.

What is NVIDIA Get3D used for?

  • High-Quality 3D Assets: Generates 3D textured shapes with intricate details directly from 2D images
  • Advanced Disentanglement: Achieves clear separation between geometry and texture allowing creative flexibility
  • Text-Guided Shape Generation: Offers capability to create shapes based on textual prompts enhancing user interactivity
  • End-to-End Trainable Model: Utilizes adversarial losses and differentiable rendering for an efficient training process
  • Unsupervised Material Generation: Produces materials and view-dependent lighting effects without supervision
  • High-quality 3D textured shapes generation from 2D images
  • Advanced disentanglement of geometry and texture for creative flexibility
  • Text-guided shape generation based on textual prompts
  • End-to-end trainable model utilizing adversarial losses and differentiable rendering
  • Unsupervised material generation including lighting effects
  • Diverse shapes generation with arbitrary topology, high-quality geometry, and texture
  • Latent code interpolation for smooth transitions between different shapes
  • Generating similar shapes with slight differences locally
  • Unsupervised material generation and view-dependent lighting effects
  • Text-guided shape generation with user-provided text prompts
  • Advanced disentanglement between geometry and texture for creative flexibility
  • Text-guided shape generation based on textual prompts for enhanced user interactivity
  • End-to-end trainable model with adversarial losses and differentiable rendering for efficient training process
  • Unsupervised material generation including view-dependent lighting effects
  • Generating similar looking shapes with slight differences locally
  • Unsupervised material generation for meaningful view-dependent lighting effects
  • Text-guided shape generation allowing users to provide text prompts for meaningful shape generation
  • High-Quality 3D Assets Generation: Creates 3D textured shapes with intricate details directly from 2D images
  • Text-guided shape generation using textual prompts for enhanced interactivity
  • Unsupervised material generation without supervision
  • Generating diverse shapes with arbitrary topology, high-quality geometry, and texture
  • Smooth transition generation between different shapes
  • Local perturbation of latent code to generate similar shapes with slight differences
  • Unsupervised material generation for materials and view-dependent lighting effects
  • Text-guided shape generation by finetuning the 3D generator based on user-provided texts

Who is NVIDIA Get3D for?

  • Gaming industry
  • Film industry
  • Virtual reality industry
  • Gaming industry professionals
  • Film Industry Professionals
  • Virtual reality industry professionals

How to use NVIDIA Get3D?

To use GET3D by Nvidia, follow these steps:

  1. Access the GET3D generative model that creates high-quality 3D textured meshes directly from 2D images.
  2. Utilize advancements in differentiable rendering, surface modeling, and generative adversarial networks to produce complex 3D shapes with rich textures.
  3. Enjoy various features such as high-quality 3D asset generation, advanced disentanglement of geometry and texture, text-guided shape creation, an end-to-end trainable model, and unsupervised material generation.
  4. Learn about GET3D through FAQs including its development by researchers from NVIDIA, the University of Toronto, and the Vector Institute, and its presentation at NeurIPS 2022.
  5. Explore the model's capability to generate diverse shapes like cars, chairs, animals, and human characters with detailed textures and complex topology.
  6. Experiment with text-guided shape generation by inputting text prompts to guide the creation of 3D shapes, enhancing user interactivity.
  7. For further insights, refer to the paper "GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images" by Jun Gao et al. presented at NeurIPS 2022.
  8. Stay updated on new features and advancements related to GET3D through the provided citations of related works.
Pros
  • High-Quality 3D Assets: Generates 3D textured shapes with intricate details directly from 2D images.
  • Advanced Disentanglement: Achieves clear separation between geometry and texture allowing creative flexibility.
  • Text-Guided Shape Generation: Offers capability to create shapes based on textual prompts enhancing user interactivity.
  • End-to-End Trainable Model: Utilizes adversarial losses and differentiable rendering for an efficient training process.
  • Unsupervised Material Generation: Produces materials and view-dependent lighting effects without supervision.
  • High-Quality 3D Assets
  • Advanced Disentanglement
  • Text-Guided Shape Generation
  • End-to-End Trainable Model
  • Unsupervised Material Generation
Cons
  • No cons or missing features for Get3D | Nvidia were identified in the provided documents.
  • No specific cons or missing features were mentioned for Get3D | Nvidia in the provided documents.
  • No cons or disadvantages were found for Get3D | Nvidia in the provided documents.
  • No cons or missing features were identified in the provided information for Get3D | Nvidia.

NVIDIA Get3D FAQs

What is GET3D?
GET3D is a generative model that creates high-quality 3D textured meshes from 2D images by using advancements in differentiable surface modeling, differentiable rendering, and 2D Generative Adversarial Networks.
What kind of 3D textured meshes can GET3D generate?
GET3D can generate textures and geometries such as cars, chairs, animals, motorbikes, human characters, and buildings with complex topology and rich details.
Who developed GET3D and where was it presented?
GET3D is developed by the collaborative effort of researchers from NVIDIA, the University of Toronto, and the Vector Institute, and was featured at NeurIPS 2022.
How is GET3D different from previous 3D generative models?
GET3D differentiates itself from prior works by its ability to produce explicitly textured 3D meshes that are of high quality and can directly be consumed by standard 3D rendering engines.
Does GET3D support text-guided shape generation?
Yes, GET3D's model allows for text-guided generation where users can input text prompts to guide the creation of 3D shapes, enhancing the generative process with textual input for more meaningful results.

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